(Ray-Tracing was indeed enabled) I've made that more clear in my previous reply, pardon me for overlooking that this particular GTX card is indeed capable of Ray-Tracing but not suited at all. You are correct when it comes to what caused this crash as I can see per the provided feedback report we received. It sends our users and IT dept down useless troubleshooting paths that do not solve the problem. It is almost never solved by updating GPU drivers or changing which graphics card is used. In 99% of cases the cause is running out of VRAM due to large models, rendering at ultra hi-res, using RTX reflections, or a combination of those. This seems to be the default error that Enscape throws up when anything goes wrong. ![]() Could you consider updating this message to better indicate what is -actually- causing the crash?
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